WebCamera与MetaBall构造的水

Metaball everyinch 2159℃ 0评论

本示例演示了在WebCamera视频表面浮现一层水的效果,水的游动与融合使用Metaball方式构建
源代码:WebCamera_Drip

package{
	import com.quasimondo.bitmapdata.CameraBitmap;
	
	import flash.display.Bitmap;
	import flash.display.BitmapData;
	import flash.display.BitmapDataChannel;
	import flash.display.Sprite;
	import flash.events.Event;
	import flash.filters.BevelFilter;
	import flash.filters.BlurFilter;
	import flash.filters.DisplacementMapFilter;
	import flash.filters.DisplacementMapFilterMode;
	import flash.filters.DropShadowFilter;
	import flash.geom.Point;
	import flash.geom.Rectangle;
	
	[SWF(width="400",height="300",frameRate="31",backgroundColor="0xffffff")]
	public class WebCamera_Drip extends Sprite{
		private var w:Number = 400;
		private var h:Number = 300;
		private var pt:Point = new Point(0,0);
		private var rect:Rectangle = new Rectangle(0,0,w,h);
		
		private var camera:CameraBitmap;
		private var bmp:Bitmap;
		private var bmpd:BitmapData = new BitmapData(w,h,true,0xFFFFFF);
		private var perlinMap:BitmapData = new BitmapData(w,h);
		private var blobMap:BitmapData = new BitmapData(w,h);
		
		private var darken:DropShadowFilter;
		private var lighten:DropShadowFilter;
		private var dmf:DisplacementMapFilter;
		private var blur:BlurFilter;
		private var bevel:BevelFilter;
		
		private var shifts:Array = [new Point(1,1),new Point(3,3)];
		
		public function WebCamera_Drip(){
			camera = new CameraBitmap(w,h,25,true);
			addChild(new Bitmap(camera.bitmapData));
			
			bevel = new BevelFilter();
			bevel.blurX = 20;
			bevel.blurY = 20;
			bevel.distance = 10;
			bevel.highlightColor = 0xFFFFFF;
			bevel.shadowColor = 0xFFFFFF;
			bevel.shadowAlpha = 0.35;
			
			blur = new BlurFilter(2,2,2);
			
			lighten = new DropShadowFilter(4,250,0xFFFFFF,0.95,4,4,1,1,false,false,false);
			darken = new DropShadowFilter(4,25,0x000000,0.25,4,4,1,1,false,false,false);
			
			bmp = new Bitmap(bmpd);
			bmp.filters = [blur,bevel,lighten,darken];
			dmf = new DisplacementMapFilter(perlinMap,pt,1,2,40,40,DisplacementMapFilterMode.CLAMP,0);
			addChild(bmp);
			addEventListener(Event.ENTER_FRAME,onEnterframe);
		}
		
		private function onEnterframe(e:Event):void{
			shifts[0].y = shifts[0].y - 1;
			shifts[1].y = shifts[1].y - 2;
			bmpd.lock();
			// 使用PerlinNoise生成噪波
			perlinMap.perlinNoise(105,105,2,0,false,true,7,true,shifts);
			// 将噪波中大于140/255*0xFFFFFF的颜色调成0xFFFF8000(品色)
			blobMap.fillRect(rect,0x000000);
			blobMap.threshold(perlinMap,rect,pt,">",140/255*0xFFFFFF,0xFFFF8000,0xFFFFFF,false);
			// 复制原始的bmp和camera的内容
			bmpd.draw(bmp);
			bmpd.copyPixels(camera.bitmapData,bmpd.rect,pt);
			bmpd.applyFilter(bmpd,bmpd.rect,pt,dmf);
			bmpd.applyFilter(bmpd,bmpd.rect,pt,blur);
			// 使用blobMap的Alpha通道替换bmpd中的alpha通道
			bmpd.copyChannel(blobMap,blobMap.rect,pt,BitmapDataChannel.ALPHA,BitmapDataChannel.ALPHA);
		}
	}
}



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(2)个小伙伴在吐槽
  1. 代码简洁清楚,向你学习,加你qq了
    清澄若水2014-01-21 20:31 回复

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