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From everyinch on 2011-10-03 17:42:28

box2d旋转关节(Revolute Joint)的属性与方法

关节角度当body2围绕铰链点逆时针旋转时为正值
[code lang="as3"]
GetAnchorA():b2Vec2
GetAnchorB():b2Vec2
GetJointAngle():Number
[/code]
关节限制(Joint limit)可以限制旋转的范围:
[code lang="as3"]
IsLimitEnabled():Boolean
SetLimits(lower:Number, upper:Number):void
[/code]
关节马达(Joint Motor)可以指定关节的速度
[code lang="as3"]
IsMotorEnabled():Boolean
SetMaxMotorTorque(torque:Number):void
SetMotorSpeed(speed:Number):void
[/code]
利用关节马达可以使旋转关节具有速度,示例如下:
[code lang="as3"]
package{
import Box2D.Collision.Shapes.b2CircleShape;
import Box2D.Collision.Shapes.b2PolygonShape;
import Box2D.Collision.Shapes.b2Shape;
import Box2D.Collision.b2AABB;
import Box2D.Common.Math.b2Vec2;
import Box2D.Dynamics.Joints.b2MouseJoint;
import Box2D.Dynamics.Joints.b2MouseJointDef;
import Box2D.Dynamics.Joints.b2RevoluteJoint;
import Box2D.Dynamics.Joints.b2RevoluteJointDef;
import Box2D.Dynamics.b2Body;
import Box2D.Dynamics.b2BodyDef;
import Box2D.Dynamics.b2DebugDraw;
import Box2D.Dynamics.b2Fixture;
import Box2D.Dynamics.b2FixtureDef;
import Box2D.Dynamics.b2World;

import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;

[SWF(width="800",height="600",frameRate="32",backgroundColor="0x000000")]
public class RevoluteJoint2 extends Sprite{
private var world:b2World;
private var timeStep:Number;
private var iterations:uint;
private var pixelsPerMeter:Number = 30;
private var mouseJoint:b2MouseJoint;
private var mousePVec:b2Vec2 = new b2Vec2();

public function RevoluteJoint2(){
createWorld();
makeDebugDraw();
createWall();
createJoint();
addEventListener(Event.ENTER_FRAME,onEnterframe);
stage.addEventListener(MouseEvent.MOUSE_DOWN,onMouseDown);
stage.addEventListener(MouseEvent.MOUSE_UP,onMouseUp);
}

private function createWorld():void{
var gravity:b2Vec2 = new b2Vec2(0.0,9.8);
var doSleep:Boolean = true;
world = new b2World(gravity,doSleep);
world.SetWarmStarting(true);
timeStep = 1.0/30.0;
iterations = 10;
}

private function createWall():void{
var bodyDef:b2BodyDef = new b2BodyDef();
// Body的中心点
bodyDef.position.Set(400/pixelsPerMeter,585/pixelsPerMeter);
var body:b2Body = world.CreateBody(bodyDef);
var shape:b2PolygonShape = new b2PolygonShape();
// 几何体的半宽和半高
shape.SetAsBox(400/pixelsPerMeter,15/pixelsPerMeter);
body.CreateFixture2(shape);
}

private function createJoint():void{
var bodyDef:b2BodyDef = new b2BodyDef();
//bodyDef.type = b2Body.b2_dynamicBody;
bodyDef.position.Set(400/pixelsPerMeter,275/pixelsPerMeter);
var circleShape:b2CircleShape = new b2CircleShape();
circleShape.SetRadius(15/pixelsPerMeter);
var fixtureDef:b2FixtureDef = new b2FixtureDef();
fixtureDef.shape = circleShape;
fixtureDef.density = 0.01;
fixtureDef.friction = 1;
fixtureDef.restitution = 0.1;
var pivot:b2Body = world.CreateBody(bodyDef);
pivot.CreateFixture(fixtureDef);

bodyDef = new b2BodyDef();
bodyDef.type = b2Body.b2_dynamicBody;
bodyDef.position.Set(320/pixelsPerMeter,275/pixelsPerMeter);
var boxShape:b2PolygonShape = new b2PolygonShape();
boxShape.SetAsBox(120/pixelsPerMeter,15/pixelsPerMeter);
fixtureDef.shape = boxShape;
var box:b2Body = world.CreateBody(bodyDef);
box.CreateFixture(fixtureDef);

var jointDef:b2RevoluteJointDef = new b2RevoluteJointDef();
jointDef.Initialize(pivot,box,pivot.GetWorldCenter());
var joint:b2RevoluteJoint = world.CreateJoint(jointDef) as b2RevoluteJoint;
joint.EnableMotor(true);
joint.SetMotorSpeed(2);
joint.SetMaxMotorTorque(10);
}

private function makeDebugDraw():void{
var debugDraw:b2DebugDraw = new b2DebugDraw();
var debugSprite:Sprite = new Sprite();
addChild(debugSprite);
debugDraw.SetSprite(debugSprite);
debugDraw.SetDrawScale(30.0);
debugDraw.SetFillAlpha(0.5);
debugDraw.SetLineThickness(1.0);
debugDraw.SetFlags(b2DebugDraw.e_shapeBit | b2DebugDraw.e_jointBit);
world.SetDebugDraw(debugDraw);
}

private function onMouseDown(e:MouseEvent):void{
var body:b2Body = getBodyAtMouse();
if(body){
var mouseJointDef:b2MouseJointDef = new b2MouseJointDef();
mouseJointDef.bodyA = world.GetGroundBody();
mouseJointDef.bodyB = body;
mouseJointDef.target.Set(mouseX/pixelsPerMeter,mouseY/pixelsPerMeter);
mouseJointDef.maxForce = 30000;
mouseJoint = world.CreateJoint(mouseJointDef) as b2MouseJoint;
}
}

private function onMouseUp(e:MouseEvent):void{
if(mouseJoint){
world.DestroyJoint(mouseJoint);
mouseJoint = null;
}
}

private function getBodyAtMouse(includeStatic:Boolean = false):b2Body{
var mouseXWorldPhys:Number = mouseX/pixelsPerMeter;
var mouseYWorldPhys:Number = mouseY/pixelsPerMeter;
mousePVec.Set(mouseXWorldPhys,mouseYWorldPhys);
var aabb:b2AABB = new b2AABB();
aabb.lowerBound.Set(mouseXWorldPhys-0.001,mouseYWorldPhys-0.001);
aabb.upperBound.Set(mouseXWorldPhys+0.001,mouseYWorldPhys+0.001);
var body:b2Body = null;
var fixture:b2Fixture;
function GetBodyCallBack(fixture:b2Fixture):Boolean{
var shape:b2Shape = fixture.GetShape();
if(fixture.GetBody().GetType() != b2Body.b2_staticBody || includeStatic){
var inside:Boolean = shape.TestPoint(fixture.GetBody().GetTransform(),mousePVec);
if(inside){
body = fixture.GetBody();
return false;
}
}
return true;
}
world.QueryAABB(GetBodyCallBack,aabb);
return body;
}

private function onEnterframe(e:Event):void{
world.Step(timeStep,iterations,iterations);
world.ClearForces();
world.DrawDebugData();
if(mouseJoint){
var xpos:Number = mouseX/pixelsPerMeter;
var ypos:Number = mouseY/pixelsPerMeter;
var v2:b2Vec2 = new b2Vec2(xpos,ypos);
mouseJoint.SetTarget(v2);
}
}
}
}
[/code]
<img src="http://www.everyinch.net/wp-content/uploads/2011/10/RevoluteJoint2-300x257.jpg" alt="" title="RevoluteJoint2" width="300" height="257" class="alignnone size-medium wp-image-359" />

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Tags: Box2D, Box2DFlash, 旋转关节


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