缩放粒子

二维粒子 everyinch 3959℃ 0评论

除了可以改变粒子的运动速度之外,还可以改变它的大小,通过设置它的growX和growY属性就可以达到目的。

1package{
2    import flash.display.Sprite;
3    import flash.events.Event;
4 
5    [SWF(width="800",height="600",backgroundColor="0xffffff",frameRate="31")]
6    public class ParticleGrow extends Sprite{
7        private var numbers:Number = 20;
8        private var particles:Array;
9 
10        public function ParticleGrow(){
11            particles=new Array();
12            stage.addEventListener(Event.ENTER_FRAME, onEnterFrame);
13        }
14 
15        private function onEnterFrame(e:Event):void{
16            if(particles.length < numbers){
17                var ball:Ball=new Ball(12, 0x00ff00, 1, 0x000000, 1);
18                addChild(ball);
19                ball.xVelocity=Math.random() * 20 - 10;
20                ball.yVelocity=Math.random() * 20 - 10;
21                ball.gravity=0.9;
22                ball.growX = 1.05;
23                ball.growY = 1.05;
24                ball.x=stage.stageWidth/2;
25                ball.y=stage.stageHeight/4;
26                particles.push(ball);
27            }
28            for (var i:int=0; i < particles.length; i++){
29                var particle:Ball=particles[i];
30                particle.update();
31                if (particle.x - particle.radius > stage.stageWidth || particle.x + particle.radius < 0 || particle.y - particle.radius > stage.stageHeight || particle.y + particle.radius < 0){
32                    particle.xVelocity=Math.random() * 20 - 10;
33                    particle.yVelocity=Math.random() * 20 - 10;
34                    particle.x=stage.stageWidth / 2;
35                    particle.y=stage.stageHeight / 4;
36                    particle.scaleX = particle.scaleY = 1;
37                }
38            }
39        }
40    }
41}

代码将ball粒子的growX和growY设置为1.05,从而实现逐帧放大的效果。当超过环境边界之后,再将它的scaleX和scaleY设置设置为1,恢复它原始的大小。

分享&收藏

转载请注明:陈童的博客 » 缩放粒子

喜欢 (1)
发表我的评论
取消评论

表情

Hi,您需要填写昵称和邮箱!

  • 昵称 (必填)
  • 邮箱 (必填)
  • 网址
'; } if( dopt('d_footcode_b') ) echo dopt('d_footcode'); ?>